jueves, 27 de agosto de 2015

Ultimas actualizaciones y novedades! 2

Muy buenas gamers!
Como sabréis ya ha llegado el momento... Ha salido... Geometry Dash 2.0!!! -insert epic music here-
Donde esta el truco? Pues que no esta en Android (prácticamente siendo la mayoría de jugadores).
Para los usuarios de Android quiero que sepáis que, como bien ha dicho Roberto, la actualización saldrá muy pronto (probablemente hoy) ya que tiene que arreglar una cosa y luego tiene que subirlo a Google Play (2 o 3 horas hasta que lo suba).
Mientras esperáis hasta que salga podéis leer el changelog publicado por RobTop (aunque por supuesto no esta completo) que os dejare a continuación:

Hey everyone!
Here are some patch notes for 2.0. (It's not complete, but most big features should be there)
Update 2.0:
- New level “G _ _ _ _ _ _ _ _ _ _ D _ _ _ _ _ _ _ _” ( ͡° ͜ʖ ͡°)
- New Demon level “Deadlocked”
- New user coins system for custom levels.
- New Robot gamemode!
- Teleportation portals
- Moving objects!
- In-game Friend system.
- Friends leaderboard.
- In-game messaging system between Friends.
- Player profile page with public message, YouTube link, scores, icon info etc.
- Ability to follow creators and find their latest maps.
- Editor preview mode.
- New Achievements and rewards
- Over 50 new icons, ships, gravityballs, UFOs, Wave, Robots, colors and trails
- Support for in-game text objects with different selectable fonts.
- New green gameplay orb.
- Custom object system
- Lots and lots of new art
- Animated monsters and level objects
- New backgrounds and ground patterns
- Max objects increased to 30 000
- More loading messages
- More level complete messages
- Added support for unlimited (999) color channels
- Drastically improved save and load times.
- Improved performance for animated objects.
- New group system. Objects can be placed in up to 10 different groups. Groups can be manipulated by triggers.
- Added ability to update level description without uploading new version
- Multi trigger editing. Multiple triggers of the same type can now be selected and edited simultaneously. Only changed values are affected.
- Level ordering restructured. Most objects can now be placed on 3 different layers. (Coins, Portals, etc. cannot be re-ordered)
Top (In front of player)
Middle (behind player)
Bottom (behind player)
- Pulse trigger
- Toggle trigger
- Opacity trigger
- Spawn trigger
- Move trigger
- Added more editor options, (show/hide grid, object info overlay etc.)
- Editor: Added 45 degree rotation buttons.
- Editor: Added small movement buttons
- Editor: Added scale control (min object scale 0.5, max 2.0)
- Editor: Option to hide UI during gameplay testing
- Editor: Object info overlay. Shows the selected object(s) color channels, z-layer, groupID(s) etc.
- Editor: Added secondary editor layer group to objects.
- Editor: Added option to disable fade in / out of individual objects.
- Added ability to request stars on level upload (what amount of stars you think the level is worth)
- Merged star and difficulty voting.
- StartPos no longer counts towards the object limit
- Support for color inheritance between channels.
- HSV controls for color channels
- Support for individual object color tweaks (hue, saturation, brightness)
- Color channel opacity control.
- Ability to change main color of individual objects separately. Assignable to color channel
- Option to show level percentage
- Shrunk save file size for faster account backup
- More search filters
- Added options to search for XL maps
- Option to increase max saved levels (20 -> 100)
- Updated Everyplay
- Old map packs moved to separate location. Will still be available, but new map packs will be featured after 2.0 is released.
- Color browser to configure and select colors. Also added visual hints to get a quick overview of color settings.
- Improved level password system.
- New selectable ground line
- Ground line blendmode can now be toggled.
- Increased max editor zoom
- Added help/info button on most editor windows.
- Ability to manually move saved and created levels to the top of the list
- Secrets
- More, but this list is already too long.
Had to fix a few issues so haven't submitted the update to Apple yet, but I will have it ready in a few more days.
Will post more info when I have it

Ademas de esto me gustaría informar de la nueva versión de Terraria en plataformas móviles , que ha tenido una actualización donde se añaden bastantes cosas como la Pumpkin Moon, y en un tiempo (con suerte en menos de 8 meses) tendremos la 1.3 en dispositivos móviles y en consolas!

Por ultimo me gustaría destacar que mañana probablemente saldrá la ultima build de Minecraft PE y por lo tanto, con suerte, la versión 0.12.1 final saldrá la semana que viene.
Si queréis ver el changelog de lo que llevamos de versión podéis verlo aquí:

Hasta la vista gamers, y buena partida!